CE Sm Female Halfling Rogue: Poisoner 1st & Sorcerer 1st
Int +3; Sense None, Perception +7
AC 13/21, Touch 13, Flat Footed 10/18; (+3 Dex, +4 Armor, +4 Shield)
Fort +3, Reflex +5, Will +4
Speed 20 (4 squares)
- Lt. Crossbow +4 atck; Rng 80'; Dmg 1d6+Poison
Special Attack Sneak Attack 1d6
Sorcerer Spell (Concetration +1)
1st- (4/day)Mage Armor & Shield
0- (At Will) Arcane Mark, Mage Hand, Spell and Spell
Str 12, Dex 17, Con 15, Int 18, Wis 14, Cha 17
BAB +0, CMB +0, CMD 13
SQ Small, Slow Speed, Fearless, Halfling Luck, Keen Senses, Swift as a Shadow, Diabolist Raised, & Bloodline Rakshara, Bloodline Power: Silver Tongue.
Feats Childlike, Poison Use, Cantrips, Eschew Materials, & Pass for Human.
Skills Acrobatics+7, Climb+6, Bluff+8, Craft:Alchemy+8, Diplomacy+7, Disable Device+7, Disguise+8, Escape Artist+7, Kowledge:Local+8, Perception+7, Sense Motive+5, Slieght of Hand+8, Stealth+12, Use Magical Device+8.
Languages Common, Halfling, Dialobolic, Gobly, Orcish, Giant, & Elven.
Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).
Silver Tongue (Su) : At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Before Combat She prefers to find an elevated spot so she can shoot opponents while they waste time climbing to her.
During Combat Fents to keep the opponent of guard and sneaks around the battle fields while shooting her crossbow. Drops smokesticks if the target gets into melee range.
Worn Leather Armor, Light Crossbow, Bolts (50), Cloak, & Travlers Clothing
Carried Smokesticks, Bagy Pesents Clothing, Backpack, Climber Kit, Disguise Kit, Grappling Hook (DC ),
Poisons Blue Menus (DC 14, K.O.)
Potions Cure Light Wounds (3)
Hair Color Blonde
Eye Color Green
Personality Traits Childish, Mouthy, Over Opinionated and short tempered.
Feels About Others People are stupid
Most Valued Person Her Grandfather (Mentor)
Values Most Money
Most Valued Possession Her Light Crossbow.
1- Deathly Afraid of her Grandfather.
2- Never speaks of her family and always lies about her name.
3- A human childs appears is her fall back disguise.
4- Her tastes in men are dark and human by race.
5- Pretends to be a child and loves to be over looked as one.
6- A chilling grin normaly spells danger to thoses around her.
Clothes Style Loss fitting.
Hair Style Pig Tail
Affectations Hooded Cloaks