Hound Archon (Summon Monster IV)M outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10 Aura aura of menace (DC 16), magic circle against evil DEFENSE AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil) hp 39 (6d10+6) Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil DR 10/evil; Immune electricity, petrification; SR 15 OFFENSE Spd 40 ft. Melee - bite +8 (1d8+3), slam +8 (1d4+1) - Mwk Greatsword +9/+4 (2d6+3), bite +3 (1d8+2) Spell-Like Abilities (CL 6th) Constant--detect evil, magic circle against evil At Will--aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message STATISTICS Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12 BAB +6; CMB +8; CMD 18 Feats Improved Initiative, Iron Will, Power Attack Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival Languages Celestial, Draconic, Infernal; truespeech SQ change shape (beast shape II) SPECIAL ABILITIES Change Shape (Su) A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type. |