Campaign Traits
BORN SPACER [Trait]
You are familiar and comfortable with space and its exotic environments.
Prerequisite: Technical Proficiency.
Benefit: You get a +1 Acrobatics skill check when in freefell. Acrobatics is always considered a class skill.
HIGH-G TOLERANCE [Trait]
You are well adapted to high-g environments.
Prerequisite: Str 13+.
Benefit: You treat all high-g environments as if they were 1g lower, to a minimum of 1g.
LOW-G TOLERANCE [Trait]
You are well adapted to low-g environments.
Prerequisite: Dex 13+.
Benefit: You treat all low-g environments-those between 0.1g and 1g-as if they were 1g for purposes of Dexterity modifiers.
TECHNICAL PROFICIENCY [Trait]
You either hail from or have lived in a technologically advanced civilization for a significant period of time.
Benefit: You can use common high-tech devices, such as communicators and holovids. You can also learn to use high-tech weapons, computers, vehicles, and other complex or specialized equipment with the appropriate training.
Normal: Without this trait, characters cannot use high-tech devices without instruction. Even with instruction, they suffer a -4 circumstance penalty on all ability checks, skill checks, and attack rolls using high-tech devices. Such characters cannot choose feats or learn skills that have Technical Proficiency as a prerequisite.
Special: This trait is typically not chosen when a character is eligible to select a trait. Most characters who hail from a high-tech civilization such as the Dragon Empire gain this trait for free when they are created. Characters from Outlands worlds may take it for free once they have spent one full level gaining experience with advanced technology. A character could meet this requirement by adventuring in the Empire, training at an imperial enclave on an Outlands world, or traveling with others who are equipped and experienced with high technology. Characters are never required to take this trait. Characters only gain the trait if they are actively attempting to learn and acclimate themselves to technological civilization.
ZERO-G TOLERANCE [Trait]
You are well adapted to zero-g environments.
Prerequisites: Dex 13+.
Benefit: You treat all zero-g environments-those up to 0.1g-as if they were 1g for purposes of Dexterity modifiers.
You are familiar and comfortable with space and its exotic environments.
Prerequisite: Technical Proficiency.
Benefit: You get a +1 Acrobatics skill check when in freefell. Acrobatics is always considered a class skill.
HIGH-G TOLERANCE [Trait]
You are well adapted to high-g environments.
Prerequisite: Str 13+.
Benefit: You treat all high-g environments as if they were 1g lower, to a minimum of 1g.
LOW-G TOLERANCE [Trait]
You are well adapted to low-g environments.
Prerequisite: Dex 13+.
Benefit: You treat all low-g environments-those between 0.1g and 1g-as if they were 1g for purposes of Dexterity modifiers.
TECHNICAL PROFICIENCY [Trait]
You either hail from or have lived in a technologically advanced civilization for a significant period of time.
Benefit: You can use common high-tech devices, such as communicators and holovids. You can also learn to use high-tech weapons, computers, vehicles, and other complex or specialized equipment with the appropriate training.
Normal: Without this trait, characters cannot use high-tech devices without instruction. Even with instruction, they suffer a -4 circumstance penalty on all ability checks, skill checks, and attack rolls using high-tech devices. Such characters cannot choose feats or learn skills that have Technical Proficiency as a prerequisite.
Special: This trait is typically not chosen when a character is eligible to select a trait. Most characters who hail from a high-tech civilization such as the Dragon Empire gain this trait for free when they are created. Characters from Outlands worlds may take it for free once they have spent one full level gaining experience with advanced technology. A character could meet this requirement by adventuring in the Empire, training at an imperial enclave on an Outlands world, or traveling with others who are equipped and experienced with high technology. Characters are never required to take this trait. Characters only gain the trait if they are actively attempting to learn and acclimate themselves to technological civilization.
ZERO-G TOLERANCE [Trait]
You are well adapted to zero-g environments.
Prerequisites: Dex 13+.
Benefit: You treat all zero-g environments-those up to 0.1g-as if they were 1g for purposes of Dexterity modifiers.