Invisibility: Simple
Level 3
Range: Self only (includes clothes and articles on one's person).
Duration: 3 minutes (12 melees) per level of experience.
Saving Throw: None
P.P.E.: Six
The spell caster and anything he is wearing or carrying at the time of the invocation are turned completely invisible. Any object picked
up after the character has become invisible remains visible. Likewise, any item on his person that is dropped becomes visible. Neither normal
nor nightvision can detect invisibility; only beings who can naturally, psychically or magically "see the invisible" are able to see an invisible
person. Infrared and heat detectors can also pinpoint an invisible person.
Although the invisible person is imperceptible to the eye, he still retains physical mass. This means he can not go through walls nor can
weapons pass harmlessly through him. The character still makes noise, leaves footprints, and physical and magical contacts/attacks still affect
him as usual.
While invisible, the mage can talk, weave spells, walk, climb, run, open doors, carry objects, and perform other acts of physical exertion,
including combat, and remain invisible. The invisibility is terminated when the magic's duration time elapses or the mage cancels the spell.
Note: If cut, only the blood is visible.
Range: Self only (includes clothes and articles on one's person).
Duration: 3 minutes (12 melees) per level of experience.
Saving Throw: None
P.P.E.: Six
The spell caster and anything he is wearing or carrying at the time of the invocation are turned completely invisible. Any object picked
up after the character has become invisible remains visible. Likewise, any item on his person that is dropped becomes visible. Neither normal
nor nightvision can detect invisibility; only beings who can naturally, psychically or magically "see the invisible" are able to see an invisible
person. Infrared and heat detectors can also pinpoint an invisible person.
Although the invisible person is imperceptible to the eye, he still retains physical mass. This means he can not go through walls nor can
weapons pass harmlessly through him. The character still makes noise, leaves footprints, and physical and magical contacts/attacks still affect
him as usual.
While invisible, the mage can talk, weave spells, walk, climb, run, open doors, carry objects, and perform other acts of physical exertion,
including combat, and remain invisible. The invisibility is terminated when the magic's duration time elapses or the mage cancels the spell.
Note: If cut, only the blood is visible.