CE Medium Shadow Demon outsider; (chaotic, demon, evil, extraplanar, incorporeal)
Init +8; Senses darkvision 60 ft.; Perception +20 DEFENSE AC 18, touch 18, flat-footed 14 (+4 deflection, +4 Dex) hp 59 (7d10+21) Fort +5, Ref +11, Will +7 Defensive Abilities incorporeal; DR 10/cold iron or good; Immune cold, electricity, poison; Resist acid 10, fire 10; SR 17 Weaknesses sunlight powerlessness OFFENSE Speed fly 40 ft. (perfect) Melee 2 claws +11 touch (1d6 plus 1d6 cold), bite +11 touch (1d8 plus 1d6 cold) Special Attacks pounce, sprint, shadow blend Spell-Like Abilities (CL 10th) At will—deeper darkness, fear (DC 18), greater teleport (self only) telekinesis (DC 19) 3/day—shadow conjuration (DC 18), shadow evocation (DC 19) 1/day—magic jar (DC 19) STATISTICS Str —, Dex 18, Con 17, Int 14, Wis 14, Cha 19 Base Atk +7; CMB +11; CMD 25 Feats Blind-Fight, Combat Reflexes, Improved Initiative, Lightning Reflexes Skills Acrobatics +14, Bluff +14, Fly +22, Knowledge (local) +12, Knowledge (planes) +12, Perception +20, Sense Motive +12, Stealth +14; Racial Modifiers +8 Perception Languages Abyssal, Common; telepathy 100 ft. SPECIAL ABILITIES Sprint (Ex) Once per minute, a shadow demon increase its fly speed to 240 feet for 1 round. Shadow Blend (Su) During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability. Sunlight Powerlessness (Ex) A shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A shadow demon caught in such light cannot attack and can take only a single move or standard action. A shadow demon that is possessing a creature using magic jar is not harmed by sunlight, but if it is struck by a sunbeam or sunburst spell while possessing a creature, the shadow demon is driven out of its host automatically. This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line. ECOLOGY Environment any (Abyss) Organization solitary, pair, or haunt (3–8) Treasure standard Tales of demonic possession are common, used often by the ignorant to explain strange or violent behavior. While the majority of such cases are merely manifestations of madness or derangement, those that are legitimate possessions are often the work of shadow demons. Unlike many demons, shadow demons are incorporeal. When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body. |
Nightmare"Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them—the rest is lost in darkness."
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