N Sm Female Gnome Bard: Dirge 2nd, Cleric: Undead Lord 2nd, & Shadowdancer 3rd
Int +4; Sense Darkvision 90', Perception +11 DEFENSE AC 23, Touch 18, Flat Footed 16; (+4 Dex, +4 Armor,, +1 Size, +1Dodge, +1 NA, +2 Deflect) hp 79 Fort +9, Reflex +9, Will +8 Resist +2 racial saving throw bonus against illusion and necromancy spells. +4 bonus on saves against fear, energy drain, death effects, and necromantic effects. OFFENSE Speed 20 (4 squares) Melee - Dagger (+6 atck, Dmg 1d3/x2) Range - Shortbow (+9 atck; Rng 80'; Dmg 1d6) Bard's Spell (Concetration +6) 1st (2/day)- Unseen Servant, Silent Image (DC 16), Cause Fear (DC16) 0- Prestidigitation, Mage Hand, Ghost Sound (Dc 15), Open/Close and Cleric's Spell (Concetration +1) 1st- Doom (DC12), Detect Undead, and Hide from Undead (DC12) 0- Detect Magic, Read Magic, Light, and Guidance Fell Magic (1/day) Bleed (DC12), Chill Touch (DC12), Detect Poison, and Touch of Fatigue (DC12). Special Channel Negative Energy: Rng:30' burst, dmg1d6(8/day) DC16. +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtype. STATISTICS Str 12, Dex 18, Con 20, Int 18, Wis 12, Cha 20 BAB +4, CMB +6, CMD 14 SQ Bleaching, Small, Obsessive, Darkvision, Fell Magic, Illusion Resistance, Hatred, Corpse Companion: Skullitor, Aura, , Command Undead, Orisons, Domains (Death/Undeath), Bardic Knowledge, Bardic Performance, Cantrips, Countersong, Distraction, Fascinate, Inspire Courage +1, , Haunted Eyes, Secrets of the Grave, Hide in Plan Sight, Evasion, Uncanny Dodge, Rogue talent: Fast Stealth, Shadow Illusion (DC16), Summon Shadow: Shadie. Feats Combat Reflexes, Dodge, Mobility, Spell Focus (Necromancy), Craft Wand, Undead Master and Leadership. Skills Acrobatic+14, Bluff+14, Craft (Wood Working)+11, Diplomacy+14, Intimidate+14, Knowledge (arcana)+9, Knowledge (history)+10, Knowledge (religion)+10, Perception+11, Perform (Dance)+14, Perform (Sing)+14, Spellcraft +10, Stealth +18/+23, Use Magic Device +14. Languages Common, Gnome, Charlatan, Gobly, Orcish, Giant, & Undercommon. NOTES XP: 49,867 Deity: Norgorber Domains: Death: Bleeding Touch (Sp): dmg 1d6/2rnd. DC 15 Heal . Undeath: Kiss of Death (4/day) TACTICS Before Combat She cast shield of faith and other buff before slipping into the shadows. During Combat She will keep her undead flanking between her team and the enemy. GEAR Worn Shadow Studded Leather Armor +2, Shortbow, Arrows (48), Cloak, Travelers Clothing & Hat of Disguise, Amulet NA +1, Ring of Sudsentence. & Ring Protection +2 Carried Handy Haversack, . Scrolls Dimonsional Ancher, Stone Shape, Magic Weapon (3), Shield (5), Shield of Faith (5) Potions Cure Serious (hp39) Wands Cure Light Wounds (40/CL1), Magic Missile (41/CL1), Disrupt Undaed (50/CL1), Fireball (50/CL5 Dmg 5d6), Lightningbolt (50/CL5 Dmg 5d6) GP 5950 CohertMorpheses
N Medium aberration: Mimic (shapechanger) Init +5; Senses darkvision 60 ft.; Perception +14 Defense AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural) hp 52 (7d8+21) Fort +5, Ref +5, Will +6 Immune acid Offense Spd 10 ft. Melee - Slam +10 (1d8+6 plus adhesive) Special Attacks constrict (slam, 1d8+6) Statistics Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 BAB +5; CMB +9; CMD 20 (can’t be tripped) Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam) Skills Climb +14, Disguise +10 (+30 when mimicking objects), Knowledge (dungeoneering) +10, Perception +14; Racial Modifiers +20 Disguise when mimicking objects Languages Common SQ mimic object Special Abilities Adhesive (Ex) A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesivecoated mimic is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry off a stuck weapon. Strong alcohol or universal solvent dissolves the adhesive, but the mimic can still grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. The save DC is Strength-based. Mimic Object (Ex) A mimic can assume the general shape of any Medium object, such as a massive chest, a stout bed, or a door. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. A mimic gains a +20 racial bonus on Disguise checks when imitating an object in this manner. Disguise is always a class skill for a mimic. |
Skully DarkmistAge Unknown
Hiegth 3' Weight 32lbs. Hair Color White Eye Color White Personality Traits Gloomy, dark, and creepy. Feels About Others People good stories Most Valued Person Runo Williams (Friend) Values Most Power Most Valued Possession Her Light Crossbow. QUARKS 1- She speaks in monotone. 2- . 3- . 4- She is dating a mimic name Morphese. Quote "." STYLE Clothes Style Dark Colors. Hair Style Pig tail Affectations Skull Mask MinionsSkullector
N Medium undead: Skeleton Init +6; Senses darkvision 60 ft.; Perception +0 Defense AC 28, touch 15, flat-footed 26 (+10 armor, +2 Dex, +3 NA, +3 Deflect) hp 20 (3d8) Fort +0, Ref +2, Will +2 DR 5/bludgeoning; Immune cold, undead traits Offense Spd 20 ft. Melee - +2 Greatsword (+6atck, 2d6+4;19/x2) - claw (–3atck, Dmg1d4+1) or 2 claws (+2 atck, Dmg1d4+2) Statistics Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10 BAB+1; CMB +3; CMD 15 Feats Weapon Focus Gear +1 Full plate (AC+10) +2 Greatsword 2d6, 19×2) +1 Ring of Protection Amulet NA (+1 NA) Shadie
N M Undead: Shadow (incorporeal) Init +2; Senses darkvision 60 ft.; Perception +8 Defense AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge) hp 38 (3d8+6) Fort +6, Ref +6, Will +8 Defensive Abilities incorporeal, channel resistance +2; Immune undead traits Offense Spd fly 40 ft. (good) Melee - +1 Ghost Touch Shortsword +5 (Dmg1d6+3; 18/x2) Range - None Special None Statistics Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15 BAB +4; CMB +6; CMD 19 Feats Dodge, Weapon Finesse, Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light) Fame+1 town: Cloudreaver Keep
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