DEFENSEAC 12 (+1 Sz, +1 Dex, +0 Armor, +0 Deflect, +0 NA)
touch 12 (+1 Sz, +1 Dex, +0 Armor, +0 Deflect, +0 NA) flat-footed 00 (+1 Sz, +0 Armor, +0 Deflect, +0 NA) hp 18 Fort +2, Ref +2, Will +6 OFFENSESpeed 20 ft. (4 squares)
Melee - Cane (+2 atck; P.Dmg:1d4-1/x2) - Touch Attacks (+4 atck) Ranged - Crossbow (+3 Rng Atck; Rng: 00', Dmg:1d6/x2) - Alchemist Fire (+3 Rng 10' Atck; Rng: 10', Dmg:1d6/x2) Wizard's Spells (Save DC 14+SL;): - 2nd (2): Spectral Hand, & Stricken Heart. - 1st (3): Charm Person, Sleep (Rng 110'), Cause Fear (Rng 30'; DC 16) & Chill Touch - 0 (4) Detect Magic, Light (Dur 10 min/lvl), Daze (Rng 30''; DC15), & Touch of Fatigue (DC14, Dur: 1rnd/lvl) Spell-Like Ability (1/day each): arcane mark, comprehend languages, message, & read magic. Special Atk +1 size bonus on attack rolls POSSESSIONSWorn Robes, Hooded Cloak, & Adventurer's Garb,.
Carried 0gp.Cane, Spellbook, . Spell Book: - 2nd : Ghoul Touch, Tactic Acumon., Spectral Hand, & Stricken Heart. - 1st : Sleep (Rng 110'), Cause Fear (Rng 30'; DC 16), & Chill Touch - 0 (4) Detect Magic, Light (Dur 10 min/lvl), Daze (Rng 30''; DC15), & Touch of Fatigue (DC14, Dur: 1rnd/lvl) Potions Cure Light Wounds. Alchemist Fire & Acid Scrolls None. Wands None. NOTESFavored Class: Wizard
Xp: - Favorite School Enchantment Enchantment Banned Schools Conjuration & Illusion |
STATISTICSStr 10, Dex 12, Con 12, Int 18, Wis 16, Cha 18
Base Atk +1; CMB 0 (+1 atck, +0 Str, -1 Sz) CMD 14 (10, +1 atck, +0 Str, +1 Dex) Feats Spell Focus (Enchantment School), Weapon Focus: Touch Attacks, and Weapon Finesse: Touch. Skills(21pts.): Craft: Alchemy+10, Bluff+12, Diplomacy+11, Intimidate +5, Sense Motive +3, Knowledge: Arcana +11, Knowledge: Engineering+11, Linguistics +9, Perception +9, & Spellcraft +9 Languages(6): Common, Gnome Draconic, Giant, Under Common, Androffon, Goblin, and Orc. SQ Arcane bond,arcane school: Enchnting Smile,cantrips,Scribe Scroll. Trait Gnome Traits. Small, Slow Speed, Low-Light Vision, Gift of Tongues, Academician, Keen Senses, Weapon Familiarity, Magical Linguist, Magical Linguist, & Stargazer. Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells.
Stargazer: You spent many years wandering the roads and during clear nights, you took to tracking the celestial bodies that adorn the skies. Benefit You gain a +1 trait bonus on Knowledge (geography) and Survival checks. Enchanting Smile (Su)You gain a +2 enhancement bonus on Bluff, Diplomacy, andIntimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning. Dazing Touch (Sp)You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. |
Wizard |