CN M Female Flechling (Native Outsider) Alchemist 1st & Rogue: Acrobat 1st
Init +3; Senses Darkvision 60', Low Light Vision; Perception -1. DEFENSEAC 15 (+0 Sz, +3 Dex, +2 Armor, +0 Deflect, +0 NA)
touch 5 (+0 Sz, +3 Dex, +2 Armor, +0 Deflect, +0 NA) flat-footed 00 (+0 Sz, +2 Armor, +0 Deflect, +0 NA) hp 17 (2HD8+2) Fort +3, Ref +5, Will -1; Poison Resist +2, Cold Resist 5 & Electricity Resist 5 ( +2 racial saving throw bonus against illusion spells or effects.) OFFENSESpeed 30 ft. (6 squares)
Melee Short Sword (+2 atck; P.Dmg:1d6+2/x2) Dagger (+2 atck; P.Dmg:1d4+2/x2) Gauntlets (+2 atck; B.Dmg:1d3+2/x2) Ranged Thrown Daggers (+3 Rng atck; Rng: 10', Dmg:1d4+2/x2) Bomb (+3 Rng atck; Rng: 10', Dmg:1d6+2/x2; Radius 5'; ) Crossbow (+3 Rng Atck; Rng: 00', Dmg:1d6/x2) Alchemist's Formulae (Save DC 11+SL;): - 1st (1/day each): Dead Eye. Spell-Like Ability (1/day each): Disguise Self Special Atk +1d6 Sneak Atck, Mutagen (+2 NA, +4Dex, & -2 Wis; 10 min per lvl), Fencer (+1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.) POSSESSIONSWorn Leather Armor, Hooded Cloak, & Adventurer's Garb,.
Carried 0gp., "Commoner's" clothes, Backpack, a Bedroll, a belt pouch, flint and steel, a waterskin,a whetstone, Alchemist Lab. Thievies Tool (2), Daggers (20), Short Sword, Light Crossbow, crossbow Bolts (30), caltrops(10), Smoke Sticks (10), Crowbar, Sun Rod (5), Alemist Acid (5 flask), Alchemist’s fire (5 flask), Antitoxin (5 vial), Everburning Torch, Holy water (5 flask) , Tanglefoot bag (4), Thunderstone (5), Tindertwig (5). Forulae Book: Bomber's Eye, Crafter's Fortune, Expeditious Retreat, Jump, Shield, True Strike. Potions Bombs (3), Formula (1), Mutagem (1). Scrolls None. Wands None. NOTESFavored Class: Alchemist
Xp: 0 |
STATISTICS (20 pts.)Str 14, Dex 16, Con 14, Int 14, Wis 8, Cha 12
Base Atk +0; CMB 12 (+0 atck, +2 Str, +0 Sz) CMD 13 (10, +0 atck, +0 Str, +3 Dex) Feats Alchemy, Bomb (Cl+Int per day), Brew Potion, Mutagen, Throw Anything, +1D6 Steak Attack, Trap Sense& Dodge. Skills(16pts.): Acrobatics +7, Craft: Alchemy+7, Climb +6, Disable Device+8, Disguise +6, Escape Artist +7, Intimidate +5, Knowledge: Arcana +6, Knowledge: Planes +8, Spellcraft +6, Sliegth of Hand +8, Stealth +10, and Use Magic Device +6. Languages(4): Common, Draconic, orcish, and Gobly. SQ Flechling Traits: Shadow Blend 50% miss in Dim Light. Trait Subject of Study and Fencer. |